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View Profile WAtheAnum
Sup ppl. Name is W.A. the Anum. Call me Walter or just "W" if you want. I create a lot stuff, mostly artworks or games. In the past i also recorded music and made pen and papers. I create such things mostly "for the fun" so i hope you stay and enjoy.

Walter Alb. @WAtheAnum

32, Male

a bit from anything

Done already~

Germany

Joined on 8/29/18

Level:
17
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This journal is more for the "game designer" people out there.


So ok. since some days, im activly working on my next game and pretty much created nearly everything "important" for my next game i work on.


But than i slamed into a wall...


The problem is, I like creating things and sure have ideas and stuff - if you look on FA, i wrote down a journal with the list of ideas i had for the game and pretty much worked on the game so far, point for point and still see what i need to work on before i can work on something else in a row.


And here is the problem:

Basicly, the "base" of the game is pretty much done. I made the title screen look nice, got the music so for right in place, the gameplay is working great and enemys n objects respont the way they should.


The stuff as for my game which is missing are as followed:


- The said "Shop" system which will be another day of work for me.

- IF the shop system works, a working "savefile" which links all progress together - but as for that the shop HAS to be done first of course.

- Actual Bosses...


And thats there i kinda hang in the ropes: Bosses.

Im not well with designing bosses and never was a guy who was like "and now we design super pixel art for a boss" or like. I like it simple and so far all my games had not such "intense" moment which would go on or lead to a actual "highlight" like a boss.

I have no idea what i should create as boss nor how they could look or work.

As for "HOW BIG" they could be, size wise at least i can say a boss should have the max pixel size of 128 x 160, at least. But again, i have no idea how i should make one now have the "skills" to make a boss look...well..."BOSS LIKE". I was never good with pixel art and since it would be even ONE color (yellow), it makes it even a bit harder for me.


So maybe there is some game designer out there which can share an advice about that or maybe even someone who could help me out (after we talked about what ideas i have or show them some screens from the WIP i made so far or like).


I mean, everything else left like the said shop and creating a file seems to be easy for me even if it is really complex work but thats something which seems to be easier for me than actually creating a boss or boss sprite even. So its hard to say when the next game of me will be done if i dont get ideas for this "boss problem" soon...


Recent Game Medals

145 Points

You learned to use the mouse 5 Points

Open the game.

A tiny trial 5 Points

Score under 400 on the Squiggleville MicroTrial.

The End 10 Points

You got to the end. Well done.

Something's Not right here... 5 Points

You can now move left...

Murder 5 Points

Murder an enemy

Defense 5 Points

Obtain the gun

Money 5 Points

Collect a coin

Maxed Out 100 Points

Reach like 6478 O's

77 O's in all caps 5 Points

The official SHOOM

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